Caraval Review

I actually don’t even know how to write a review for this book! There is just so much happening on every page and, at first, I really disliked it; there was too much going on, so many different characters and events to pay attention to, that I felt lost in translation. Perhaps I was overwhelmed because it’s been a while since I read a book that completely transfers the reader to a different time and place. There are many twists that lead the reader down different winding paths, allowing them to think they understand whats going on, but then completely changing what was originally going on. So while writing this, if I disclose any spoilers, I will make sure to alert before hand.

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Caraval by Stephanie Garber
Published by Flatiron Books on January 31st 2017
Genres: Fantasy, Thriller, Magic, Romance, Family, Mystery
Pages: 416
Source: Amazon // Goodreads // Barnes and Nobles

Final Review: Both 3 out of 5 (in the beginning) ★★★☆☆                                                             and 5 out of 5 (at the end) ★★★★★


In one of my previous posts, regarding the firsts of 2017, I mentioned the first WTF book I read of the year being The Graces by Laure Eve, and the runner up is this book here: Caraval. Welcome to the strange, yet mystical world of Caraval, where a fantastical circus meets a late 1800’s theme park, mixed with the game Clue. There are magical shops that sell one of a kind items only found at Caraval, dresses that are bought not with money, but with truths like biggest fear, most kept secret, etc from the buyer. Now while the people need to be invited to the mysterious island and city of Caraval, there are two ways they can participate: either the person can be a watcher and spend the five days exploring, shopping, and ultimately watching the game that’s taking place before them. Which is the other way the people can participate: by being a part of the game. The game is different every time Caraval opens and revolves around clues that the players need to discover. Which is where the main characters, sisters Scarlett and Tella Dragna, enter the game.

I’m not sure if this is planned, but Tella is my least favorite character. I mean, how dare she do this to her sister! I can’t give away what happens in the end–spoilers: there are tons of twists and turns!–though while Tella is annoying and selfish (to me) she is also brave and curious, leading Scarlett to amazement. I think what kept me the most entranced was the relationship between Scarlett and Julian. It’s the classic hatred turned love, and yet so much more. What about Scarlett’s relationship with the infamous Legend, even though she has yet to meet him, there is certainly a connection there. Scarlett’s love for both men is just beautiful:

She imagined loving him would feel like falling in love with darkness, frightening and consuming yet utterly beautiful when the stars came out…

She remembered thinking falling for him would be like falling in love with darkness, but now she imagined he was more like a starry night: the constellations were always there, constant, magnificent guides against the ever-present black (page 211 and 273).

The reader is taken on a wild goose chase throughout the canals and winding streets of Caraval as Scarlett and Julian are forced to search for the (spoiler!) now missing Tella. Much like Scarlett, the reader has absolutely no idea what’s going on and yet pushes through, desperate to understand what is happening in this strange game. Scarlett is certainly the most admirable character in the book–her only goal being to find her sister and right every wrong. She’s charming and innocent, but strong too; she’s strong enough to endure the craziness that Legend puts her through, the emotional ride that comes with Julian, and her own self-growth.

Garber’s world of Caraval is as captivating as the message of sisterly love portrayed by Scarlett and Tella. I want more from Garber and, though I’m not sure if there is a sequel coming out, the ending does leave much to the imagination and sets up for a sequel. I am desperate for more of Julian and Scarlett, and I still have no idea about Legend! So please, Stephanie Garber, give me some more! I want to feel the magic of Caraval envelop me again, it comes off the page and sucks the reader in. I can feel myself there at times, seeing the shops and bourgeois dresses, the scent of popcorn and candy mixed with apple cider and river, the laughter of the watchers as they observe the players scattering around. We feel all the emotions that Scarlett does, we are surprised with her too, just when we think we’ve figured it out, Legend has something else up his sleeve for us. The reader can feel it all as if she were a part of it, as if we were invited and are playing the role of the watchers.

Hope is a powerful thing. Some say it’s a different breed of magic altogether. Elusive, difficult to hold on to. But not much is needed (page 318).

If you were given an invitation to Caraval, would you be a player, or a watcher?

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